Flashback to 21 Kythorn: Envar
Envar has gone into the mines to free the slaves and keep them from being killed during the changeover of authority. He has determined mostly that killing the slave masters will be sufficient for the moment.
Envar heads for the ore depository first, the easiest way into the mines. A salamander stands guard over three shield dwarf slaves. He strikes the salamander with the moonblade, is wrapped up, and then promptly dispatches the thing with another flurry of blows.
Envar moves further into the mines and encounters more guards (fire newts). One goes down in one attack, the other takes off running. Envars shoots him in the back before he gets to the Ogre waiting down the hall. The ogre, who understands what arrows are, squishes two slaves and then moves to block the entrance further into the mines while Envar pounds arrows into him. Envar draws the moonblade and goes for the Ogre, dispatching him with a final, single blow.
There are three remaining prisoners in this room, two humans and a dwarf. The two the ogre squished are a dwarf and an elf; Envar attempts to cast Spare the Dying on them but they are very very dead. He asks the other prisoners to hide the bodies so no one catches on before he finishes dispatching all remaining guards. There is another fire salamander down the hall, 200-some feet away and slightly down some stairs.
Envar retrieves his bow and moves down the hall, firing arrows as he goes to soften up the creature. It attempts to throw a spear at him and yells for his hobgoblin companion. The hobgoblin is terrible at shooting and misses. Envar is transfixed by the salamander’s spear again as it closes range and begins constricting.
Once again, Envar uses the grapple as an opportunity to just kill it better, then turns and takes the hobgoblin out. Slaves come out of the woodwork (mineshafts) to see what has happened. One of them is a rock goome with broken glasses (Envar casts mending, the rock gnome is !!!). They converse about who sent Envar and he repeats his requests to move the bodies and hide them so he can continue dispatching the guards.
The rock gnome (old Weery) tells him about the three other work groups on this level and offers to guide Envar around. She also offers a mechanical mouse as a distraction if necessary.
Further down the right tunnels is a female hobgoblin wielding a whip over another work group. Envar readies his shield and charges at her with the moonblade ready. He does damage, but the whip wraps around Envar’s neck. Another hobgoblin steps out with a longsword and attacks; when Envar doesn’t go down, the female drops the whip and dives into the group of slaves. She takes a hostage but Envar casts magic missile and takes her down before she can even monologue. The second hobgoblin goes wide eyed and attempts to take Envar down, but is unsuccessful and cut down in turn.
Eventually, after finishing off the last of the guards, Envar comes back up to the chaos of what the rest of the party left behind when they absconded with Fulmerous. He decides to go back down into the mines for a rest before attempting to sort that out.Eventually Sarissa sends down Promise the tiefling down to Envar. She fills him in what happened, as far as she knows, and where is his party he asks? Promise has not seen them. Envar goes to speak to Sarissa.
She can teleport or scry him wherever but it will be a few days until things have settled down. Envar is happy to wait since he wishes to make sure the slaves are freed and taken care of anyway.
23 Kythorn 1487
Oak, Ferrindale, Korotir, Atarah
(Korotir’s Player is absent this scenario)
Yartar: the Eel tavern. The night was spent in reconnaissance, fight club, and finding information on the Kraken Society. A League of Suckers. Etc etc. Atarah was last left off with a dead man. She drops him and demands to know what Ferrin did, “Normally people don’t die in my arms unless I’ve hit them with my sword.”
Atarah props the guy up against the nearest wall and Oak helpfully puts an empty skull-and-crossbones bottle next to him.
A couple mangy feral dogs slink out of the shadows and threaten the group, Atarah growls back and draws her sword, “I do not have time for this. Get!” (18 Intimidation) and they slink back off. Everyone is tired and starting hallucinating Ilwar whispering.
Oak hunts down a relatively nice place, with carousing nobles, for the group to stay in. (The Golden Timbers Inn). It was a long night. (The party is distracted talking ooc about the “Seemingly Harmless Inn” and rogue turn-down services).
Oak starts interrogating Ferrin about the Kraken Society in yes or no answers to avoid being blood-from-eyes-syndrome. Atarah joins in. Atarah’s too dumb to put it together (involving magic circles). Ferrin says we need to go to the Golden Goose for the next step anyways. Oak is much smarter, and figures it out, but it’s not helpful at the moment.
Switch over to Tranled, sleeping after following Fulmerous’ burrowing through the ground in a fuming lavatube.
Dreamscape: A stone-walled cottage, redolent with the the aroma of freshbaked bread. Tranled pokes his head out and calls a suspicious Atarah (who thought it was a nightmare or Ilwar messing with her) inside and they have a conversation about how Tranled thinks he’s made a mistake and hasn’t fully embraced his oath. Atarah sympathizes, she too didn’t know what her Oath meant until recently. He has a friend who can help him get back, Atarah ribs him a bit but leaves off when Tran is less than usually ok with it. She does it because she missed having a brother around. They talk, Tranled will come and meet them as soon as he can.
After letting go of speaking with Atarah, Summerheart draws him gently into another dream, a hilltop with an oak tree, mountains and thunderstorms in the distance. “Welcome back, Tranled.”
Tranled admits he’s made mistakes, spoke in anger, made decisions in anger.
Summerheart speaks of forgiveness, of always offering forgiveness. Theirs is not a contract; but a relationship, he pulled Tran away from his previous master not to lock him in but to give him a choice. Tran can always walk away. Oaths are hard, they are a struggle. But that is the point of them.
Tran wants to go back to Atarah, he feels he makes better decisions with her around. Summerheart insists that he has strength within himself, but he will arrange for Tran to get there, pick up Envar too. Go to Mirabar, discreetly ask for the stable hand Jasper discreetly and say Summerheart sends him to Yartar. “Do it discreetly, but don’t be timid. You can manage both.”
When Tran wakes up, he is still in the lava tube. Fulmerous is still asleep. Tran dimension-doors back to the surface and starts getting the party back together.
24 Kythorn 1487
Envar and Tranled in Mirabar.
Tranled finds Jaspar and hits it off telling adventurer stories (in poem form). Jaspar offers to make them temporary Harper deputies to get them through the magical teleporter network, since they have an interest in seeing the giant problems solved. Tran wants a badge, is given one (silver harp on a blue field).
Jaspar also fills them in on the other giant problems—stone and frost giants, fleets and tearing down stone structures.
Tran attempts to redeem his loyalty points from the Zhentarim and transfer them to Harper points. Jaspar doesn’t understand his terminology. Envar asks about stabling the vultures, or possibly sending the vultures back to the Grove via teleportation.
It only took a year and a half, but Tranled finally convinces Envar to play a round of Gwent while they wait for Jaspar and the vultures.
And now everyone is in the same town again.
Tranled immediately goes for ice cream and drags Envar with him, orders two pistachio ice cream.
Oak is looking for a specific magic item, in the shop next to the Silverymoon Consulate, the shopkeeper is an elven woman with brown hair, gray eyes, and a scar. Oak wants something for anti-scrying or divination. (nat 20). She finds an Amulet of Protection, brings it back to the counter along with a a lot of other things she didn’t remember picking up. The Amulet is 450g. Oak does not have coin but she has a Gold Orb from the Altar of Mystra in Waterdeep.
The woman’s eyes light up. Gives Oak 80g in addition to every single item she put on the counter in trade. (The other party members oOC: what the heck was that Orb?!)
The pile of things Oak ends up with includes:
Potion of Superior Healing with a fancy top and a handle
*Wand of Magic Missiles
Enchanted Armband of Shielding (+1 AC)
Pipes of the Sewers (control and summon rats and giant rats)
Ring of Resistance (resistance to necrotic damage)
Ring of Animal Influence (3 charges regen-able, Animal Friendship, Fear or Speak with Animals)
After this, the crew head to their appointment at the Grand Dame. Tran is dressed up in high-rollers outfit. Oak is invisible, everyone else is dressed relatively nicely and arms and armor are hidden away in bags of holding. (Korotir can flashback to wherever he likes)
Thirty other rich patrons are heading inside, being greeted by Captain Storn. An exotic woman is next to him, Pao Ming, also greeting patrons.
The Captain recognizes Ferrin, greets them enthusiastically. Asks if they are going to be performing tonight? Ferrin could be. Storm asks Pao to see to the entertainment schedule if there is possibly a space.
Everyone except Tranled passes their deception checks (gogo Gadget Racism, poor tiefling brother).
Oak sneaks on board easily and starts checking entrances, exits, etc. She heads upstairs to snoop and listen. There is a dimly lit stage where musicians are setting up, but otherwise there is nothing but hired hands setting up. There are several exits, one of which is blocked by a red curtain. Oak waits for someone to go through it before following behind. It leads to a hallway with several rooms branching off and another red curtain at the far end, leading to the bridge.
The bridge has a spiral staircase leading down to the casino floor, where Captain Storn has just come up. The Captain is giving orders to unmoor and get underway. This room is fairly bare, only some maps tacked up on the wall. Oak backtracks, searching for an office. Two of the other rooms along the hallway are full of hammocks, the other is an office. Ta-da!
The office door is locked but there is fine carpeting on the other side. Oak listens but hears nothing from beyond. She camps out and waits.
Ferrindale is mingling, looking for anyone they knew from a year ago. There’s one person left among the crew; Mara. White-haired, amber-eyed, round faced, dressed in performer’s fake luxury. Mara was inspired by Ferrin and is a musician now, shows Ferrin her setup and dishes the gossip.
“Lord Dryland likes to be friends with certain people, but he’s set aside a private dance hall and that’s where I [Mara] play. It’ll be a little while before he starts inviting people up.” They do performer talk and invites Ferrin to play with them.
Tranled does some high-stakes carousing, aiming to lose a thousand gold as quickly as possible. He’s got a strategy to get to the highest stakes table. And then requests and gets 2k from the group fund to gamble that one more properly. He is eventually introduced to Lord Dryland (kind of a pirate looking guy in a nice outfit).
“I make it a point to know all the wealthy and influential people in Yartar and I’ve not met you yet.”
Tranled makes up a story about being a tobacco merchant from Goldenfields on holiday, looking for More Risks. Lord Dryland invites him to his table, they go upstairs past the dance hall to the office where Oak is waiting. She ducks inside as soon as there is space and finds a place to hide. There’s a fish tank with coral and an octopus. The office is a testament to bad taste in clashing violet colors.
Tranled distracts himself from drinking the offered wine by asking about the “trained” octopus. Tranled asks about “You asked me here on business? Who else shall we play with? Surely not the octopus?”
“Hmm. Well. You said Summerheart, did you? Tell me, what do you know of giants?”